Portfolio under construction

Boali Dashtestani

Art Direction / Game Art / Technical Art

bdbros.com

3D & VFX

MLB HRDVR

My senior technical artist work on MLB Home Run Derby VR included bat materials, texture development and visual effects. These studies and development captures show the assets, surface treatments and effect variations in context.

Reward-bat materials

Bronze, silver and gold finishes, ornamental detail and a normal-map breakdown.

Development captureA development walkthrough of metallic bat finishes and their texture breakdown.
Development captureA gold reward-bat finish viewed in the stadium during development.

Bat skin texture sheets

UV layouts for the cake, camouflage, pancake, soda-bottle and candy bat designs.

Bat effect progression

Color, energy and intensity studies, followed by development captures in the stadium.

Development captureAnimated bat-effect progression across six energy levels.
Development captureClose-up blue and gold bat-energy variants.
Development captureIcy bat effect tested in the stadium.
Development captureSpectral bat effect in gameplay context.

Ball effects & trails

Ball-energy variants, projectile trails and gameplay-context tests.

Development captureBall-trail progression study with six color and intensity levels.
Development captureSix ball-energy effects, from cool blue glows to a bright magenta burst.
Development captureBall VFX shown in VR batting gameplay.
Development captureBat and ball trails in a VR match capture.
Development captureBall-trail and hit effects in a stadium gameplay capture.

Trophy materials

Metallic and bright finish variations explored in the lobby display.

Development captureA development view of bronze, silver, gold and blue trophy finishes in the baseball lobby.
Development captureA development view comparing metallic and bright color variants in the lobby display.